Post by terrywadarchive on Apr 3, 2015 15:29:48 GMT
Before the Nightmare!
[Cooperative Edition]
Last updated: 10/17/2015
Hello everyone, I'm here to talk about a small project that I wanted to do. As everyone know, B4NM doesn't support the Cooperative mod unlike UACMN, in fact, B4NM has only 1 player start point. So I though about an idea, why not make B4NM compatible in cooperative.
Progress:
MAP01: 100% (Completed)
MAP02: 100% (Completed)
MAP03: 100% (Completed)
MAP04: 100% (Completed)
MAP05: 100% (Completed)
MAP06: 80% (A bunch of bugs need to be fixed concerning teleporters)
MAP07: 95% (A bug need to be fixed)
MAP08: 100% (Completed)
MAP09: 100% (Completed)
MAP10: 25% (Converted to Zandronum)
MAP11: 25% (Converted to Zandronum)
MAP12: 25% (Converted to Zandronum)
MAP13: 25% (Converted to Zandronum)
MAP14: 25% (Converted to Zandronum)
MAP15: 25% (Converted to Zandronum)
MAP16: 25% (Converted to Zandronum)
MAP17: 25% (Converted to Zandronum)
MAP18: 25% (Converted to Zandronum)
MAP19: 25% (Converted to Zandronum)
MAP20: 25% (Converted to Zandronum)
MAP21: 25% (Converted to Zandronum)
MAP22: 25% (Converted to Zandronum)
[Cooperative Edition]
It's seems that a new version of Zandronum is being worked on, Zandronum 3.0. It's based on the version 2.8-PRE of the ZDoom engine. It may be possible that the DECORATE will be redone, and some scripts will be reverted to their original version.
If you want more details of what I mean, try it out yourself: Zandronum (Dev) v3.0
If you want more details of what I mean, try it out yourself: Zandronum (Dev) v3.0
Last updated: 10/17/2015
Hello everyone, I'm here to talk about a small project that I wanted to do. As everyone know, B4NM doesn't support the Cooperative mod unlike UACMN, in fact, B4NM has only 1 player start point. So I though about an idea, why not make B4NM compatible in cooperative.
Progress:
MAP01: 100% (Completed)
MAP02: 100% (Completed)
MAP03: 100% (Completed)
MAP04: 100% (Completed)
MAP05: 100% (Completed)
MAP06: 80% (A bunch of bugs need to be fixed concerning teleporters)
MAP07: 95% (A bug need to be fixed)
MAP08: 100% (Completed)
MAP09: 100% (Completed)
MAP10: 25% (Converted to Zandronum)
MAP11: 25% (Converted to Zandronum)
MAP12: 25% (Converted to Zandronum)
MAP13: 25% (Converted to Zandronum)
MAP14: 25% (Converted to Zandronum)
MAP15: 25% (Converted to Zandronum)
MAP16: 25% (Converted to Zandronum)
MAP17: 25% (Converted to Zandronum)
MAP18: 25% (Converted to Zandronum)
MAP19: 25% (Converted to Zandronum)
MAP20: 25% (Converted to Zandronum)
MAP21: 25% (Converted to Zandronum)
MAP22: 25% (Converted to Zandronum)
MAP23: 25% (Converted to Zandronum)
MAP24: 25% (Converted to Zandronum)
MAP25: 25% (Converted to Zandronum)
MAP26: 25% (Converted to Zandronum)
MAP27: 10% (Converted to Zandronum) BROKEN MAP IN ZANDRONUM!!!
MAP28: 10% (Converted to Zandronum, Not tested)
MAP29: 10% (Converted to Zandronum, Not tested)
RALPHIS: 10% (Converted to Zandronum, Not tested)
MAP30: 10% (Converted to Zandronum, Not tested)
MAP31: 25% (Converted to Zandronum)
MAP32: 25% (Converted to Zandronum)
MAP69: 100% (Completed)
MAP70: 100% (Completed)
Features (so far):
Bugs (so far):
So that's pretty much the project that I'm trying to do.
If you want to try out this Beta by yourself, here's the link (MAP01 to MAP08 + MAP69):
www.mediafire.com/download/b526h65y8cnk1l7/B4NMCooperative_Beta0.01.zip
Any help will be appreciated!
MAP24: 25% (Converted to Zandronum)
MAP25: 25% (Converted to Zandronum)
MAP26: 25% (Converted to Zandronum)
MAP27: 10% (Converted to Zandronum) BROKEN MAP IN ZANDRONUM!!!
MAP28: 10% (Converted to Zandronum, Not tested)
MAP29: 10% (Converted to Zandronum, Not tested)
RALPHIS: 10% (Converted to Zandronum, Not tested)
MAP30: 10% (Converted to Zandronum, Not tested)
MAP31: 25% (Converted to Zandronum)
MAP32: 25% (Converted to Zandronum)
MAP69: 100% (Completed)
MAP70: 100% (Completed)
Features (so far):
- Zandronum 2.0 Compatible
- Checkpoints for players
- Added more ammo
- Players can now use different skins
- Weapons are automaticly given to players at each levels
Bugs (so far):
- Some traps have been altered
- MAP05: Only the activator gets teleported in the Hulk Hogan room for some reason (Only in Zandronum)
- MAP27: This map is completely broken (Bugged Hitscan, Monsters are able to see you through walls, Non-usable linedefs, etc.) (Only in Zandronum)
So that's pretty much the project that I'm trying to do.
If you want to try out this Beta by yourself, here's the link (MAP01 to MAP08 + MAP69):
www.mediafire.com/download/b526h65y8cnk1l7/B4NMCooperative_Beta0.01.zip
Any help will be appreciated!